![]() ![]() This plot-point which, again, comes out of nowhere, is actually the main story, believe it or not. The mysterious figure is Ned, the father to the kid who disappeared who wasn't actually even a plot point until like 2/3rds of the way through the game. To which your character should, but is not able to, reply: "WHY THE FUCK DIDN'T YOU TELL ME EARLIER DELILAH!? JESUS!" The teenage girls "turned up alive and fine in jail". There's three mysteries in the game: what happened to the teenage girls, who's the mysterious figure who clonked you on the head and recorded your radio conversation, and what's the deal with the Government research area.Īt the end of the game, we learn: SPOILER HEAVY POST!!!! I'll blur it but fair warning. It doesn't need to be 100%, but you need to at least try to cover all the options. If the first-person camera is going to be ME, then you have to let the player choose who ME is and how ME reacts to things. Halo 2 is another example like that: all story is in cut-scenes and it's clear going in the player has no agency over the story.)īut anyway. ![]() (Except perhaps that Wolfenstein has very little character-relevant dialog during normal gameplay it's all in cut-scenes. And I don't have a really good reason for why it worked well in Wolfenstein and not in Firewatch. That's frustrating and annoying.īUT! I don't think it should be a hard-and-fast rule, because some games have pulled it off really well. If I'm playing a character who is EXPRESSLY NOT ME, and also NOT WHO I CAN DECIDE WHO IT IS, then the game should always be in some kind of third-person camera mode.īecause nothing pisses me off more than a game where "I" am the protagonist, but I have absolutely no control over what the protagonist says or does, or his/her appearance, or gender, or anything. You know I don't know if this rule is written down anywhere, but here it is anyway: ![]() Was this game made by aliens from Jupiter who have no idea how human bodies work? And that none of the reviews I read mentioned the bugs.ĮDIT: Ok so I can't stomp-out a fire while holding an energy bar, but can hold a flashlight. I guess at least it hasn't crashed yet, I'll say that about it. This game is getting tons of buzz and praise and so far I've just been annoyed by all these obvious, obvious, obvious bugs. Someone explain to me why I need to put down my energy bar to stomp out a fire! At least picking up fireworks requires the use of your hands. So while you're trying to figure out how to confiscate the teens' fireworks, and the option is greyed-out, you have to literally consult a walkthrough to find out what you did wrong. But the game never bothers to tell you WHY you can't do them. I can see my character's pants, he's wearing blue jeans, those have POCKETS, game developers.Įven worse, there's a ton of actions you can't do while you're carrying an energy bar in your right hand. So if you get, for example, an energy bar you want to save for later, you just have to fucking carry it around in your right hand forever. Third: the game appears to lack any kind of inventory system. ![]() It's worse than the goddamned beginning of Mass Effect 2 with the railroading. Second: the character the game forces you to control gets railroaded into like a half-dozen things I, the player, would never do. WTF? Doesn't anybody ever test the functionality of anything anymore? Jesus. Generally I like games like this, but Gone Home it ain't.įirst problem: the game supports Xbox controllers, but draws the tooltips using the KEYBOARD controls. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |